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Meet The MMOFPS, Destiny. Enjoy.

Meet The MMOFPS, Destiny. Enjoy.

Filed inside: Games

The customized character you create when you first start the game up looks great in menus and any third-person areas alike. Encountering other players while out on your missions doesn’t yield the Borderlands style of limited-animation models, but fully-fledged versions throughout.

The game takes a page out of games like Mass Effect and wastes no space or time that could be better spent looking gorgeous as hell. Loading screens feature animations of your ship soaring over Earth or executing warp jumps to faraway areas.

Menus aren’t simple, static affairs, often featuring the model of whatever you might be speaking with and merchandise or equipment arranged in simple grids that are generally easy to identify and understand. The only gripe (as I’m playing the PlayStation 3 version of the game) is that menu navigation is not done in the standard form, instead featuring a movable cursor that functions more like a computer interface—I assume one geared for the touch pad on the PlayStation 4. This results in fairly sluggish menu navigation on other systems.

Destiny Environments

Considering this is a beta meant for testing, the game also runs impressively well. Some server instability aside, I found lag to be nigh non-existent during PvP raids, I encountered no hangups during various missions, I only clipped through the ground once, texture pop-in is minor and nearly unnoticeable, and in hub areas sometimes display names clash poorly, struggling for priority. Otherwise, the game feels pretty much complete.

The beta is short. Really short, but taken essentially as a demo, it’s a glorious introduction to Bungie’s next product, one that might just do what Halo did back in the day: bring the change we’ve all been waiting for to the genre.

While not every feature of Destiny is wholly unique, it is their construction that sets the game apart. You could certainly say that there are principles of Borderlands in there, and Killzone sensibility with Halo tuning and thematics with some World of Warcraft generes injected. When you experience them together, though, you realize you’re playing something different altogether: the future.

So play it, if you haven’t. Do everything you must to secure yourself a copy. The game releases for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One September 9th. Somewhat curiously, there’s still no release date for a PC version set of yet. Choose carefully: there’s no cross-platform capabilities in the game (to prevent putting older-generation players at a disadvantage to their current-gen counterparts).

You can preorder the game in a variety of places to get beta access, or attempt to gain access by signing up here. The beta opened on Sony systems this last Thursday, and will open on Microsoft systems this coming Wednesday, and will run until July 28th, so get your time in while you’ve got the chance.

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Written by Ray Allaire -The Reasonable Gamer

Writer, game designer, and gaming analyst. Practitioner of all nerdy arts: Games, tabletop, TCG, and all. Twitter: @mateusrayje

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